Pandarine — a panda crossed with a mandarine Pandarine
Independent studio

Small things for your pocket

We make apps and games that stand on their own: short enough to open in a spare minute, finished enough to keep. No accounts, no feed, nothing waiting to be caught up on.

The Pandarine mark: a panda curled up inside an orange peel
Games

Mobile games with something to look after

Companions and worlds that carry on with their day while the phone sleeps in your pocket.

Klomi

A virtual pet that grows out of the way you live with your phone: steps, tilt, charging and network are turned into growth, at a rate calibrated against a six-thousand-step day. Six needs decay in real time, app closed included, and they pull on each other. You feed it, wash it, treat it when it falls ill. Ten ages, each a creature drawn frame by frame, eight places to spend the day, timed challenges that turn up unannounced and mini-games to win them with. At the end comes retirement: it joins the album, and the next generation inherits the collection and decays 5% slower.

In development Discover Klomi
  • The needs feed on each other — hunger eats into health, health into mood — the further down they are the faster it goes, but never past a ceiling. At night everything slows: leave it to sleep and you find it tired in the morning, not in distress.
  • Each age opens on four counters at once, nothing ever goes backwards, and the upkeep stops hardening at the fifth stage.
  • Some two hundred and fifty things to give it, each tagged with a side effect: the best one depends on the gauge that is low, never on the price.
  • It all fits in the phone: playable offline, nothing on a server, nothing to lose with a password.
  • Two currencies. Coins buy things and shortcuts, and are what a payment actually buys — never content. Stars are collected, and each opens the golden version of an action: free in coins, and unobtainable any other way.
App StoreComing soonGoogle PlayComing soonKnow the release date
Apps

Apps worth the time they ask for

One job each, done properly: an hour of work nobody interrupts, or two minutes to come back down.

Quiet : deep work

A deep work session that survives its own middle. You pick a target and a rhythm — Pomodoro, fifty and ten, ninety-minute blocks, Flowtime — decided cold, on the goal, so that nothing is left to settle at the moment you are stalling. Then you write, in one line, what you want to have done an hour from now. From there Quiet works on the one thing that ends sessions early: the urge to stop before the end.

In development
  • What leaving costs is indexed on what is left — quitting at minute two is far dearer than at minute fifty-eight.
  • At the exit it is not the app that argues: it is your own opening sentence, beside a remainder with a number on it.
  • The target is divided by the days you actually work; the morning gets a figure, and the projection stays quiet until it is honest.
App StoreComing soonGoogle PlayComing soonKnow the release date

Touch

Open it, do one thing, close it. No account, no streak to protect, nothing waiting for you tomorrow.

Zentouch

Short sessions for coming back down: breathing, letting go, stopping. A few minutes is the whole point — nothing in it asks you to stay longer.

Planned
  • Breathing you follow with one thumb: no headphones, no voice-over.
  • Two minutes to ten, and the timer is the only thing counting.
  • Works offline, in a pocket, with the screen turned down.
App StoreComing soonGoogle PlayComing soonKnow the release date

Gymtouch

A coach at home: short guided workouts done between two pieces of furniture, with no equipment, no membership and nobody watching.

Planned
  • Fifteen minutes, the floor space of a towel, nothing to buy.
  • Every movement drawn frame by frame, so you see it before you try it.
  • The plan follows the days you actually train, not the ones you meant to.
App StoreComing soonGoogle PlayComing soonKnow the release date

Mindtouch

Mini-games of logic and dexterity, one screen each. Understood in ten seconds, hard to put down, over before they wear out.

Planned
  • A dozen games, each with its own rule and no tutorial to sit through.
  • A round lasts a minute: a bus stop is exactly the right length.
  • Scores stay on the phone — there is no board to climb.
App StoreComing soonGoogle PlayComing soonKnow the release date
On the web

Making a pile of data answer a question

Three sites with one habit: gather what is public, work out what it means, and show it as one thing you can read at a glance.

Journal

How things get made

The workshop notebook: what we decided, what went wrong, and why we settled it the way we did.

Know the day it ships

The apps are being built and none of them has a date. Leave an address and you get one message the day one of them reaches a store.

The address is used for that and nothing else: no list, no third party, and it goes the day you ask.